![]() ![]() They can be found in chests and from beating bosses or special elite enemies, and they offer permanent (and often significant) advantages. Outside of cards, you can also find consumable Potions that give you temporary boosts, but the really exciting pickups are the Relics. For example, the Silent can pick up attacks that stack a poison effect on enemies which you can then multiply or burst with rarer cards, but its card pool also supports a deck built around generating tons of free Shiv attack cards and then buffing them with other effects. While the available characters roughly conform to some general RPG archetype – the Ironclad is the warrior, the Silent is the rogue, and the Defect is kind of like a mage with a bio-mechanical twist – they each have multiple viable play styles you can try to build your deck around. But the simple animations for playing cards are still satisfyingly snappy, and I could take some turns lightning-fast once I got more comfortable. Taking as much pressure-free time as I needed was helpful early on, and pulling up the deck or discard screens even conveniently pauses the action during your opponent's turn. Slay the Spire doesn’t rush you with a timer as you make those tough calls either, so my confidence actually grew from every failed run since. Those little decisions are deceptively important, and there’s rarely an objectively “right” choice, which leaves lots of room to find your personal play style. Knowing when you can afford to take a few points of damage to inflict a few more of your own isn’t a huge deal in the heat of a battle, but it can make the difference in the long run as the Spire wears you down. I'm not sure what they are going to do but they are going to try to let you "Beat the Game" in some fashion at some point here.It can be as simple as when you choose to play an attack card or a defense card. They have also stated that they plan for the Heart to just be a placeholder for an actual ending. I'm not sure how much difficulty scaling that will entail if any but i would expect it to be more punishing than just beating the game. They have stated that they plan for the 3rd mode to be an Endless Mode. Right now all three characters have different archetypes, but all the archetypes end up feeling pretty similar, and the differences in playstyle between the characters feels relatively small. Isaac (which i like to compare this game to) and Deck both had a really wide variety of characters that supported a lot of pretty different playstyles. (right now a deck that can generate enough block or enough damage gets a free pass through all the content.)Ĭertainly I'd like a fresher variety of characters though. I'd like to see how far I could take those runs if the game was longer, and I'd like for there to be more long-term deck considerations when the game tests a larger variety of things. I one-shot every encounter i get up to and including the final boss. ![]() ![]() Often I'll get a run that feels like an auto-win, and it is. Ascensions were good for replayability, I'm still not past ascension 6 on my highest character, but i think that what will really feel satisfying is pushing floors. What I'm looking forward to most from slay the spire, rather than new characters, is probably more content. Despite sinking hundreds of hours into deck, I also never beat the default mode. Deck also had a bigger emphasis on degenerate combos and on permanently adding/removing cards from your deck, the end-result being that it felt a lot more like dominion to me. Deck's characters were probably more interesting, and the shared card pool was larger (the difference between characters was generally the starting deck rather than the available card pool). Both are essentially dungeon crawler/deck builder hybrids. The game reminds me heavily of a game i was super into a while ago called "deck de dungeon" which was i think originally japanese and had a really bad translation and seemed pretty unpolished in general so i wasn't ever fully aware of what was going on. Most of the fan-characters i played felt pretty shabby but a lot of them were pretty cool feeling as well. There's a relatively active modding community you could check out if you wanted to wet your appetite, either looking at what other people have done or doing something yourself. i've done maybe a dozen runs so far and the game looks ugly but feels smooth they gotta make more than one more class. the design space is so huge and unexplored it drives me crazy. ![]()
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